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Hue shift shader7/5/2023 ![]() Then I saw the SpeedTree.shader file, and how it calls methods in the common include file, and started to understand how it's wired up. ![]() I took a look at the SpeedTreeCommon include file and couldn't make sense of it (I code, but no knowledge of shaders). Also, with that method I would need to create a separate prefab for each color of each tree.which would be maintenance-heavy.īut I think you've pointed me in the right direction with the shader info - thanks for that! I really like the per-instance hue shifting effect in the SpeedTree shader and would love to use it with my destructible trees if at all possible. ![]() ![]() The hue shifting in the shader looks much better than applying color tint to the Albedo texture directly. I tried changing the Diffuse color of the tree, but the colors ended up looking dark and muddy.
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